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MISC. GAMES

ASTRO BOY SAVES THE UNIVERSE

Dr. Tenma's robots have been programmed to destroy the Universe.  Astro must circle the Universe, capture three of Dr. Tenma's robots, and bring them to Dr. O'Shay for reprogramming.  To win, return to Dr. O'Shay's Hall of Science and fully recharge your Astro Powers.
2-4 Players.  Ages 7+.  Average Game Play - 30 minutes.

AGE OF TOWERS

Brave miners and proud builders, exploit the mountain without fear or doubt!  We hope that the mutual agreement between the communities at the foot of Mount Ilirya will bring great tidings and abundant supplies for our battle mages!  Druids from the Heart of the forest, tribes from the Burning Sun, craftsmen from Dark Rock, and paladins from Krak, you do us proud!  
1-4 Players. Ages 14+.  Average Game Play - 1 hour.

BATMAN

You are the Dark Knight, sworn protector of Gotham City.  The criminals are loose and causing panic through the city.  Do you have what it takes to foil their evil plot?  Gotham City needs you.  Will you answer the call?  
2-4 Players.  Ages 12+.  Average Game Play - 75 minutes.

BEFORE I KILL YOU, MISTER BOND...

Imagine, just once, luring the master spy into your evil lair and putting a bullet in his head.  Imagine resisting the temptation to gloat over your prize, to tell him your secret plans, to let him escape certain death and blow up your lair in the process.  Imagine winning.  Yeah Right.
2-6 Players.  Ages 12+.  Average Game Play - 30 minutes.

CASTLE KEEP

Raise your castle!  Raze the enemy!  In this clever game of medieval maneuvers, build a castle with walls, towers, and a keep by matching color, shape or both.  Will you use your game tiles to strengthen your own fortress or to attack vulnerable opponents?  Choose wisely, or you may find yourself in royal ruins.  The first player to build a complete castle rules the land.  
2-4 Players.  Ages 8+.  Average Game Play - 20 minutes.

CAT

Go fur it!  Pick your CATegory card & cats.  Draw clues to the card using your cats.  Whoever figures out your drawing wins the card!  
3+ Players.  Ages 16+.  Average Game Play - 30 minutes.

COUP D'ETAT

Intriguing, ruthless, a rather delicate description of this game.  
3-4 Players.  Ages 18+.  Average Game Play - 30 minutes.

DIPLOMACY

At the turn of the 20th century, prior to World War I, the seven Great European Powers are engaged in an intricate struggle for supremacy.  Each power's military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.  Alliances are formed and trust is betrayed as players negotiate and outwit one another - in a delicate balance of cooperation and competition - to gain dominance of the continent.  Diplomacy challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.

DUNGEON DERBY

Get ready for the race of your life!  Dungeon Derby is an all-new competitive racing and betting game unlike anything you have ever experienced.  Race through the dungeon, place bets on your favorite champions, grant your champion secret powers and curse your opponents.  Cast spells, set traps, and go on interactive quests.  With cunning strategy, strategic betting, and a bit of luck, you will increase your fortune and fame in an epic battle to see which clan will reign supreme.  A perfect game to play with friends and family both young and old, Dungeon Derby's non-stop action and engaging play pattern will have you standing up on your chair and cheering at the top of your voice!  
2-6 Players.  Ages 8+.  Average Game Play - 1 hour.

GEARS OF WAR: THE BOARD GAME

For a time, the humans of Sera knew the illusion of peace - until Emergence Day.  The locust horde arrived without warning; countless soldiers and creatures spilled forth from their underground hollows.  The Coalition of Ordered Governments (COG) struggled to fend off the subterranean threat, but their defenses were quickly crushed.  With billions dead, humans turned their weapons of mass destruction on their own cities to deny the enemy control.  Now the long struggle against overwhelming odds approaches one final, desperate stand.  In Gears of War: The Board Game, 1-4 players take on the roles of COG soldiers fighting to destroy the Locust horde.  Players must work together to complete challenging mission vital to humanity's survival.  
1-4 Players.  Ages 13+.  Average Game Play - 2 hours.

GODZILLA: KAIJU WORLD WARS

It's an all-out brawl of monstrous proportions and Earth is the battlefield!  The Xiliens have pitted Godzilla, Rodan, Gigan, and King Ghidorah against each other in a catastrophic battle and only one monster will emerge victorious!  In this game you pick you monster and scenario, stomp over terrain and destroy buildings on your warpath, all while fending off aggressive military attacks, bombs, traps and, of course, other Kaiju.  Use special abilities to eliminate the competition or tuck your tail between your legs and run away before you are taken out!  
2-4 Players.  Ages 14+.  Average Game Play - 1 hour.

GOLD THIEF

Stealing is fun!  Your opponents have gold, and you want it!  So steal it from them, in this fast-paced card game of thievery and deception.  You deserve to have it more than them anyways, right?  Only one of you can become the Master Thief.  Will it be you?  
2-6 Players, Ages 10+.  Average Game Time - 10 minutes.

HELL'S HIGHWAY

This game is part of The Devil's Run series of standalone games which can be played separately or mashed-together.  This game is a post-apocalyptical mechanical carnage game set in the near future; a dark and barbaric place, where World War 3 has seen the demise of the USA and Russia.  Nineteen years after the war, those that have survived must fight for everything.  Post-apocalyptic North America is a feudal land run by numerous gangs, the most powerful of which control the interstates and rush to win control of fuel dumps and aid drops (ADs) delivered by the new Super Powers; the SRI (super-Republic of India), the UCE (United Countries of Europe) and Brazilia (formerly South America).  Each player controls a gang of ramshackle vehicles and their characterful drivers as they race across the remain of America to lay claim to the aid drops and the riches they contain.  Each gang will do whatever it takes to get to the drops first...murder, death, kill, race, win!  
2+ Players.  Ages 13+.  Average Game Play 45 minutes.

HEX HEX

This is a fast-paced card game where players hurl Hex after Hex around the table, constantly redirecting, deflecting and altering the Hex's power until finally someone runs out of options and becomes HEXED.  In the end, the winner alone will command enough voice to control the group and lay down the law...Creating a new rule for the next game.  
3-6 Players.  Ages 14+.  Average Game Play - 30 minutes.

HOVER KRAFT

You mission Parameters:  Defy gravity by building on top of a levitating platform power by maglev technology!  Staack translucent game pieces higher and higher or remove them as the die dictates.  The last player to place a block without causing the platform to tumble wins!  
1+ Players.  Ages 8+.  Average Game Play - 5 minutes.

HUGGERMUGGER

What do a bumblebee, a bowl of alphabet soup, a skeleton key, and a bicycle pedaling frog have in common?  They're all graphic comrades in this unique game of skill and chance in which solving a "Mystery-Word" makes you a winner, not a detective.  Gather together your friends and family, young and old.  Play as partners or singles.  Those who insist on merely watching won't be onlookers for long.  Now decided...are you out for blood in heated hard-nosed competition for the title...or are you simply interested in a barrel of laughs and an evening of fun?  
2-4 Teams.  Ages 18+.  Average Game Play 30 minutes.

KILL DOCTOR LUCKY - DIRECTOR'S CUT

Why do all mystery games start just after all the fun is over?  Welcome to J. Robert Lucky Mansion, a sprawling country estate full of unusual weapons, good hiding places, and craven killers.  Killers like you.  The object?  Kill Doctor Lucky.  Find a weapon, track the old man down, and take him out.  The obstacles?  For one thing, all of your friends would rather do it first.  For another, Doctor Lucky is aptly named.  You would think that after being stabbed, hung, poisoned, and poked in the eye, the old Doctor would just lie down and accept his fate.  But he's got more lives than Rasputin, and an uncanny knack for dodging your best traps.  Stick to it.  Persevere.  The Doctor's luck won't last forever.  Before the night is over, someone is going to kill Doctor Lucky.  Wouldn't you rather it was you?  
3-7 Players.  Ages 12+.  Average Game Play - 1 hour

LEGENDS OF THE HIDEN TEMPLE

Welcome to the Hidden Temple!  (if you didn't read that in Olmec's voice, what is wrong with you?)  Follow your guide Kirk Fogg as he takes you through rooms filled with lost treasures that are protected by mysterious Mayan Temple Guards.  Only Olmec knows the legends behind the treasure in his temple.  One of six teams will have a chance to retrieve it. The teams must prove themselves through intense physical and mental tests.  In the end, only one team will earn the right to enter Olmec's Temple.  Can you pass the tests, brave the Temple, and find the treasure in time?  The choices are yours and yours alone...
4-12 Players.  Ages 12+.  Average Game Play - 30 minutes.

LETRAS

Make a word using all the cards in your hand.  The dealer decides how many.  
1-4 Players.  Ages 7+.  Average Game Play - 15 minutes.

LOVE, DIANA-MEMORY MATCH

72 Matching Cards featuring Characters from Love Diana.  Can you remember where they all are, collect the most and b the winner?  Only you can answer that!
1+ Players.  Ages 3+. Average Game Play - 10 minutes.

LUCAS OIL PRO MOTOCROSS CHAMPIONSHIP

If you've ever dreamed of winning The Lucas Oil Motocross Championship, this is your chance!  A wildly fun and entertaining game for the whole family is just minutes away with easy to learn rules!  Block, pass, and knock down your opponents, upgrade your bike, stay out of those ruts and try not to crash!  
2-6 Players.  Ages 6+.  Average Game Play - 20 minutes.

NOT PARENT APPROVED

A Card game for mischief makers.  Wacky fill-in-the-blanks.  The game that makes it okay to put Booger Juice, Fart, and Grandma in the same sentence.
4-10 Players.  Ages 8+.  Average Game Play - 30 minutes.

OODLES

The game you can't get enough of.  Use your noodle to Oodle!  Enjoy thousands of irresistible, addictive "Oodlers."  They're funny, challenging and always entertaining!  And once you start answering them, you just can't stop!  There are 10 Oodlers on each card and all of them have answers that start with the same letter.  Slide an Oodles card into the electronic Oodle Timer and you're ready to play.  If you answer the first Oodler correctly, move on to the next one.  But answer incorrectly and anybody can jump in with the correct answer.  The first player to correctly answer the last Oodler on the card wins it.  The first player with 5 cards wins the game!

OUIJA

It has always been mysterious.  It has always been mystifying.  And now...it glows in the dark!  Sit opposite your partner and rest your fingers lightly on the flowing planchette.  Now ask your question.  Concentrate very hard...and watch as the answer is revealed in the message window.  Will it tell you Yes...or No?  Will it give you a Number...or Spell out the answer?  Ask any question you want.  Ouija will answer.  It's only a game...isn't it?

PANTHEON

One civilization declines, another awakens!  With their God's blessings, each civilization experience tis own great flowering.  The surrounding civilizations offer rich booty and the Gods support those who worship them and build great monuments to their glory.  In this game, 8 ancient civilizations emerge, but not always the Romans after the Persians and the Egyptians before the Greeks.  Each civilization has its own unique characteristics and good players will use these to their best advantage.  
2-4 Players.  Ages 13_.  Average Game Play - 75 minutes.

PENTE

The concept is classic: a game that's fast-paced and easy to learn, yet difficult to master.  Pente is a challenging strategy game, adapted from ancient board games and appealing to a wide range of discriminating tastes.  The simple objective of Pente - to get five stones in a row or capture five pairs - makes an intriguing game that grows in complexity with the skill of the players.  
2 Players.  Ages 8+.  Average Game Play - 10 minutes.

PICTIONARY

Quick!  You have 60 seconds to sketch cake, bubble bath, or queen bee.  How about caffeine, recycle, or tan line?  We've taken the best from the Original Edition of Pictionary along with over 1,200 updated words and expressions, and put them all into one exciting, fast-paced game. 
3-16 Players.  Ages 12+.  Average Game Play 30 minutes

PIRATE BOAT BALANCING GAME

Take turns trying to balance your pirate penguins on the ship.  But if you rock the boat, some mateys may be overboard and even fall into the water. 
2+ Players.  Ages 3+.  Average Game Play - 10 minutes.

PIRATES OF GOLD COVE

Is a trick taking card game for the whole family.  Capture the pieces of the pirate's treasure map, the keys to the treasure chest, and the favor of the beautiful Duchess Carmen.  Gather the most treasure and win!  
2-6 Players.  Ages 7+.  Average Game Play - 15 minutes.

PIT

The "Corner the Market" Card Game.  Shout your deal and trade your cards to "corner" the market.  Be the first to get all the cards of one commodity, slap the "Corner!" board and you'll win the hand.  You'll feel like a trader in the "pits" of the exchange!  Beware of the bear and take your chances with the Bull.  Pit is great frenzied fun.  
3-8 Players.  Ages 7+.  Average Game Play - 30 minutes.

PROJECT DREAMSCAPE

The mind really can shape reality!  Scientist have invented a machine that can tap into a person's dreams and make them real!  In this unique set-collection card game, enter a shared dreamscape and utilize powerful dream abilities to chain together matching cards and score big!  But keep an eye on your opponents, who all share the same goal...
1-4 Players.  Ages 10+.  Average Game Play - 30 minutes.

QUIXO

Cubes that move and push each other around.  25 cubes are imprisoned on a board.  Players take turns to move their cubes by pushing the others out of the way.  The winner is the first player to create a line of 5 identical cubes.  
2 or 4 Players.  Ages 8+. Average Game Play 15 minutes.

QUORIDOR

The Amazing Maze.  The aim is to reach the other end first.  The problem is that your opponent puts up fences to slow you down!  Not to worry, there's always a way out.  But who will find the shortest route? 
2-4 Players.  Ages 8+.  Average Game Play - 15 minutes.

RAPID RECALL

You know the answers, but can you recall them?  Rapid Recall is the addictive game of clever clue-giving that challenges players' memories and keeps everyone involved in the action!  One team member has 60 seconds to rattle off clues to help teammates identify 10 specific items on the card.  The Clue Giver's teammates toss a token into the Tally Tray for every answer they think they know - they cannot shout out the answer!  Now the action begins!  When the time is up, the Clue Giver's team has 30 seconds to rapidly recall - out loud - as many answers as possible.  If a team cannot recall all of the answers, the opposing team can "steal" the remaining tokens by correctly recalling the forgotten answers!  Players collect tokens for every correct answer and the first team to fill their side of the gameboard with 25 tokens wins.  
2 Teams.  Ages 18+.  Average Game Play - 30 minutes.

RACK-O

It's a numbers race that takes a bit of strategy - and a bit of luck.  As they're dealt, place your Rack-O cards in your card rack, one by one, and search for a pattern of lows to highs.  As you draw new cards - or pick up good discards - replace the cards in your rack that "break" the sequence.  The first player to get all 10 in perfect order - from low at the front to high at the back - wins.

RARRR!!

is APE's card game of earth-shaking battles between Japanese movie monsters (kaiju).  Each player creates a monster, builds up its power, and then battles against other monsters to destroy the world's greatest cities.

RED NOVEMBER

Bad times have hit the experimental gnomish submarine Red November.  The sub has gone crazy, and everything's going wrong at once.  Fires are burning, the sub is leaking, and critical systems keep failing.  Help is on the way, but the gnomish sailors must hold out until the rescuers arrive.  With every passing minute, something goes wrong.  Can you make it until help arrives?  
3-6 Players.  Ages 13+.  Average Game Play - 90 minutes.

ROAD KILL RALLY

2035 - The Road-Kill Rally becomes a worldwide phenomenon, attracting contestants from throughout the world.  Ratings exceed three billion for the Rally Cup Finals, making it the most watched spectacle in human history.  As a driver in the Road-Kill Rally, you are racing against opponents eager to destroy you with guns, rockets and flame throwers.  But the big points come from scoring pedestrians: running them over or blasting them out of the road.  After all, you have three billion viewers to satisfy.  
3-6 Players.  Ages 13+.  Average Game Play - 90 minutes.

SAGA OF THE NORTHMEN

Europe of the Dark Ages was a treacherous landscape of shifting alliances, warfare, and betrayal.  Among the most feared people of this time were the Northmen, who came from the lands of Scandinavia to pillage and conquer, without warning and without mercy.  In time, the Northmen established their own kingdoms across Europe, and came to dominate many more, gathering enormous wealth and establishing lucrative trade routes.  In this game, you control a clan of mighty Northmen.  Each round, you will use your influence cards to try to gain control of the seven major kingdoms of Europe.  You will then maneuver the armies and fleets of the kingdoms that have fallen under you sway.  Use your forces wisely, and the riches of Europe are yours for the taking.  But beware, there are other clans who also seek plunder and coin.  Only the richest and most notorious clan will prevail!  
2-4 Players.  Ages 12+.  Average Game Play - 35 minutes.

SCANDINAVIA AND THE WORLD: A HEAP OF TROUBLE

In this game countries are people.  They live, laugh, and love together as they explore their world.  Some experiences bring wonder and excitement, but this day brings a problem: Everyone's stuff has been mixed together into a giant heap.  Now Scotland is fighting America over who needs that Declaration of Independence more, Russia is eyeing the North Pole's oil and nobody will admit to having stolen Denmark's pornography.  It's down to you to recruit your favorite countries, make the most of their unique talents and find the things that they most desire.  
3-5 Players.  Ages 18+.  Average Game Play - 20 minutes.

SCATTEGORIES

Name a restaurant, fruit, toy, Halloween costume, and weapon.  And make sure all your answers begin with the same initial letter.  But be unique.  If your response is the same as an opponent's, you score nothing!  Dozens of different categories to answer, too...144 of them.  Everything from kinds of pizza toppings to fictional characters.  Which answer will win the game?  
2-6 Players.  Ages 12+.  Average Game Play - 30 minutes.

SHARDS OF INFINITY

One hundred years ago, The Infinity Engine was shattered.  Its reality-bending shards have destroyed most of the world.  You and a few others know how to wield the power of the shards.  The one who unites them all will become a living god.  It's up to you to gather forces, defeat your adversaries, and rebuild The Infinity Engine.  Will you survive? 
2-4 Players.  Ages 10+.  Average Game Play - 30 minutes.

SKY TRADERS

As the ruthless captain of a flying ship, your goal is to trade, bribe, or steal your way to the top.  Navigate your Skyship from port to port, dodging pirates as you go - or become one yourself!  Buy and sell goods, invest in contraband, or make quick and dirty money disposing of sludge: the toxic by product of phlogiston, a newly discovered wonder fuel.  But you are not merely the captain of a flying vessel.  As an honored member of the Sky Guild, you have tremendous power to sway the supply and demand of goods.  Manipulate the Commodities Exchange and the black market more cleverly than you rivals and you could amass a huge fortune, or even claim the ultimate prize: the title of Master of the Sky Guild!  
2-5 Players.  Ages 14+.  Average Game Play - 3 Hours

SHINDIG MACHINE

A collaborative absurdity engine, powered by the creativity of you and your friends.  The core gameplay is simple.  Someone plays a card, then describes what happens.  Someone else plays another card and describes what happens next.  Rules for more than 10 different game types.  Play for hours or minutes.  
3-8 Players.  Ages 10+.  Average Game Play - 30 minutes.

STAR TREK FLEET CAPTAIN

An entire fleet, at your command...Star Trek Fleet Captain puts the entire Federation or Klingon fleet at your disposal as you fight for control over a sector of unexplored space.  Encounter new civilizations, expand your influence by establishing an outpost or a starbase, and complete missions to secure your victory!  As a Fleet Captain you must choose wisely from a selection of your 12 favorites Star Trek ships, deploying them strategically to outmaneuver your opponent.  Whether you wish to confront the opposing fleet directly through ship-to-ship combat or evade the enemy forces while you complete scientific missions, Fleet Captains has missions for every style of play!  
2-4 Players.  Ages 14+.  Average Game Play - 2 hours.

STARE!

The exciting party game that everyone is talking about.  Highly social and immensely fun, this is the most enjoyable game you are ever likely to play!  Are you ready for the challenge?  quickly - you have 20 seconds to stare at the image on the card.  It might be a movie poster, an old advert, a comic, a funny photo, or maybe even a work of art.  When the timer runs out, you'll be asked a series of questions about the image: What color is the woman's hat?  How many teddy bears do you see?  In which hand is the man holding the gun?  etc.  How much can you recall?  Don't worry, wild guesses count.  Answer correctly and you keep going - unless your luck runs out first!  Will your powers of concentration hold, even as you bust out laughing?  
2-10 Teams.  Ages 10+.  Average Game Play - 30 minutes.

STAY OUT OF MY DUNGEON

A fun worker placement, hidden identity, building game.  It combines the fun of hidden identity games and the camaraderie of cooperative play into one strategically rich yet easy to learn board game.  Players take on the role of goblins trying to defend their dungeon from the greedy king Flumperdump.  Players take turns visiting and building various locations in and around their dungeon.  From flame throwing turrets, to sharkodile moats, to poison traps, players must work cooperatively to build each location to perfection before the King's royal guard shows up.  
4-6 Players.  Ages 13+.  Average Game Play - 1 hour.

SUDOKU - ORIGINAL GAME PLAY

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TABOO

Get your team to say the secret word. Give suggestive sentences, funny phrases, or even one word hints as clues. But don’t use any of the words listed on the card. That’s Taboo! Each time your team shouts out the secret word, you get a point. But be careful! Your opponents will be looking over your shoulder making sure you don’t say any of the Taboo words. If you do and they catch you, they sound the buzzer and score the point. It’s unspeakably fun. Take our word for it.
4 or more Players. Ages 12+. Average Game Play - 20 minutes

TERRACE

Accept the challenge of the final frontier...face the game played aboard the starship enterprise...Terrace.  It takes only minutes to learn yet will thrill you with its infinite possibilities and unexpected complexities.  Terrace...The Game that will challenge your mind and excite your Imagination!  
2-4 Players.  Ages 8+.  Average Game Play - 30 minutes.

TELESTRATIONS

The Telephone Game sketched out.  Draw what you see, then guess what you saw.  All players simultaneously sketch, pass, guess & laugh to reveal hilarious and unpredictable outcomes!  
4-6 Players.  Ages 8+.  Average Game Play - 30 minutes.

TICKET TO RIDE: FIRST JOURNEY

Easy to learn and quick to play, Ticket to Ride: First Journey is the perfect introduction to the Ticket to Ride series. Players collect train cards, claim routes on the map, and try to connect he cities shown on their tickets to achieve victory. So climb aboard and embark on your very own North American railway adventure!
2-4 Players. Ages 6+. Average Game Play - 20 minutes

TRAILER PARK WARS

To be the Best Darn Trailer Park Manager in town you must place quality tenants in your trailers and create a fun and friendly atmosphere by adding some sweet amenities, and go about destroying the other trailer parks in town... no matter what it takes! All in a day’s work at the Trailer Park! A game of lower level management. 
2 Players.  Ages 12+.  Average Game Play - 30 minutes.

TRI-OMINOS

A classic triangular game the whole family will love to play!  Players try to match two sides of one of their Tri-Ominos to one that is already on the table. Be the first player to score 400 points and win!  If you're looking for a game that combines strategy, luck and exciting new challenges every time you play, you'll love Tri-Ominos! 
2-6 Players.  Ages 8+.  Average Game Play - 30 minutes.

TRIPOLEY

The Game of Kings and Queens.  This is a game played with a traditional deck of cards that combines Poker and Rummy and a whole lot of luck.  
2-9 Players.  Ages 14+.  Average Game Play - 15 minutes.

ULTIMATE GENIUS PARTY GAME:  THE BIG BANG THEORY

It's time to get your genius on and play The Ultimate "Genius" Party Game.  This party game and its categories are inspired from some of The Big Bang Theory's funniest moments.  Categories include Counterfactuals, Fun with Flags, Sketch Charades, and Celebrity.

THE VILLAGE CRONE

Become a Witch and enter the medieval world of Wickersby in this worker placement, resource management game with spell casting!  Make villagers fall in Love, turn them into Frogs, or teleport them to different locations.  Use your familiars and resources strategically as you vie to be named The Village Crone!
1-6 Players.  Ages 13+.  Average Game Play - 30 minutes.

VIKINGS GONE WILD

In this game, players take the role of heads of clans fighting against each other to prove to the gods who is the best.  You gain Victory Points mainly by attacking other players, defending successfully, upgrading your Town Hall and completing missions.  The last turn is reached once any player obtains the right amount of Victory Points, but the final winner will only be determined once the 24 Bonus Points have been handed out.

WHERE IN THE USA IS CARMEN SANDIEGO

Carmen Sandiego and her gang of V.I.L.E. henchman are headed for the U.S.A.!  Landmarks from around the nation have vanished - can you picture Arizona without the Grand Canyon or Niagara without the Falls?  Your assignment is to scout out the scenes of the crimes and locate the Warrant, the Loot, and the Henchman.  But be careful, when you guess incorrectly, a Henchman escapes.  After a Henchman is nabbed, all the gumshoes work together to catch Carmen.  
2-6 Players.  Ages 8+.  Average Game Play - 30 minutes.

WORD SPOT

Centuries before computers and keyboards, letterpress craftsmen meticulously arranged thousands of separate tiles on a single tray, one letter, one number, one symbol at a time, creating printed documents for the world to read.  The basic skills required patience, speed, and accuracy to lay out even the simplest block of text.  Hours were spent hunched over wooden trays staring at letters as they were arranged carefully into sentences and paragraphs.  The masters of this craft were said to be able to hide words within a block of text that would go unnoticed by the casual reader, only to be uncovered by skilled observers.  To this end, they often challenge each other to find hidden words through a simple diversion: vedere parola.  Literally, to "see words."  Within what appeared to be a random set of letters, a master craftsman would hide as many words as possible.  He would then pass the tray down the line to his fellow workers, challenging them to find the most words. 

2 - Players.  Ages 8+.  Average Game Play - 20 minutes.  

WAKANDA

Every 100 moons, members form different tribes gather to sculpt new totems.  These totems represent the values of each of the villages, their courage and their culture.  This game has nothing to do with the Marvel Universe.  Hey two places can have the same name, ever been to Paris, TX? 
2 Players.  Ages 8+.  Average Game Play - 15 minutes.

THE WALKING DEAD - TRIVIA GAME

So, you think you know AMC's The Walking Dead?  Challenge yourself with 100's of questions.  Braggin' rights with every win!  
2-4 Players.  Ages 12+.  Average Game Play - 30 minutes.

WARHAMMER: DISKWARS

An age of warfare has dawned, Orcs, Elves, and Men muster in ever increasing numbers.  The winds of magic are rising, and Daemons stalk the lands.  Rumors swirl of a champion who carries the banners of the four Chaos gods, while the Emperor rallies together the force of Order.  The time of reckoning has come.  Warhammer: Diskwars offers a unique tabletop battle experience, where each unit is represented by a disk.  Flip your disks across the battlefield to pin your enemies, unleash volleys of arrows, and cast powerful spells to turn the tide of the battle in your favor.  With five double-sides pieces of terrain and six scenarios, setting up a new battlefield before each game is quick and easy.   No two battles are ever the same.  Warhammer: Diskwars is a customizable battle game that pits up to four players against each other to control the Old World.  With an innovative movement system, gameplay is fast and intuitive.  Maneuver your units, be bold with your heroes, and wipe your enemies from the field of battle!  
2-4 Players.  Ages 14+.  Average Game Play - 1 hour.

WARHAMMER: DISKWARS - HAMMER AND HOLD (EXPANSION)

The forces of Order are bolstered by new allies!  Expand your army-building options with a complete Dwarf army, new regiments of Wood Elves and Lizardmen, and reinforcement disks for the Empire and High Elves.  New command cards for each of the Orde races further add to your choices.  A new double-sided terrain piece, two additional scenarios, and a new deployment card will force your opponents to adapt to battlefields they have never seen!  Requires Warhammer: Diskwars Core set to play.  

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WARHAMMER: DISKWARS - LEGIONS OF DARKNESS (EXPANSION)

The armies of Destruction are strengthened by fresh horrors.  Expand your army-building options with a complete Vampire Counts army, new regiments of Dark Elves and Skaven, and reinforcement disks for Chaos and the Orcs.  New command cards for each of the Destruction races further add to your choices.  A new double-sided terrain piece, two additional xcenarios, and a new deployment card give you the opportunity to crush your enemies in ways they cannot expect!  Requires Warhammer: Diskwars Core Set to play.

WEIQI

Weiqi, pronounced Weichi, also known as Go, is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
2 Players. Ages 10+.  Average Game Play - 30 minutes.

WENCH! - TOP SHELF

Wench Top S?helf is the premium ersion of the super-culture fraze known as Wench.  The Thinking Drinking GAme.  Inside you'll find new fast play rules to get going quickly, two cards exclusive to this set, and reminder cards if things get fuzzy.  The game is easy to learn, hard to master, and impossible to dominate.  
4-6 Players.  Ages 21+ (It's a drinking game).  Average Game Play - 15 minutes.

WHAT WERE YOU THINKING?

Good Friends think alike.  There are no right or wrong answers.  You don't have to be a bookworm or a method actor.  Just guess how your friends will answer hilarious questions about everything under the sun!  Find out how much you have in common with your friends...or how much you don't!  
4-6 Players.  Ages 10+.  Average Game Play - 30 minutes.

YAHTZEE

An exciting game of skill and chance.  Fun for the entire family.  Roll the dice for three of a kind, stick with a straight, hustle for a full house, or risk it all for a yahtzee!  
2+ Players.  Ages 8+.  Average Game Play - 20 minutes.

YOU'VE GOT CRABS

A party game from the creators of Exploding Kittens.  Pick a partner, collect crab cards, and try to get a matching set.  If you get a set, you have crabs.  Try to communicate this to your partner using a secret signal.  If your partner yells "you've got crabs" you get a point!  If an opponent figures it out first and yells "you've got crabs" you lose a point.  Catch the most crabs to win!  
4-10 Players.  Ages 7+.  Average Game Play - 20 minutes.

ZEPPELIN ATTACK!

Conquer the world with a flip of the cards!  Indulge your megalomania in Zeppelin Attack! - a lean, fightin', deck building card game.  Set in the world of Evil Hat's Spirit of the Century, you play villainous masterminds bent on world domination.  Deploy your zeppelins, command your minions, and do whatever it takes to destroy your rivals.  There's only room for one ultimate criminal overlord: you!  Bring your zeppelins.  
2-4 Players.  Ages 12+.  Average Game Play - 45 minutes.

ZEPPELIN ATTACK! - DOOMSDAY WEAPONS (EXPANSION)

Fly Zeppelin Attack! to new heights with the Doomsday Weapons expansion.  Add atomic weapons and defenses, experimental attacks, and strange new science zeppelins to your fleet.  Dominate the skies...and your opponents!  Requires Zeppelin Attack to Core set to play.

Miscellaneous Games: List
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