OUR MODERN GAMES
You and your party of intrepid heroes are trapped in a series of five deadly dungeons. To survive, you must battle together against dangerous monsters, obstacles and Dungeon Bosses. Defeat each dungeon in five minutes or less, and you win! 2-5 players. Ages 8+. Average game play - 30 minutes.
7 WONDERS: DUEL
Develop one of the most powerful cities in Antiquity and triumph over your opponent by bringing your civilization to victory! 2 players. Ages 10+. Average game play - 30 minutes.
APPLES TO APPLES
A wild card and party game! It's as easy as comparing "apples to apples"...just open the box, deal the cards, and you're ready to play! Select the card from your hand that you think is best described by a card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with surprising and outrageous comparisons from a wide range of people, places, things, and events. Perfect for any get-together with family and friends. 4-10 players. Ages 12+. Average Game Play - 30 minutes.
The year is 1926. The place is Arkham, Massachusetts. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed on the world. Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapons, and spells if they want to have even a slim chance of success. The classic game of Lovecraftian adventure returns in a new edition after almost 20 years! 1-8 players. Ages 18+. Average Game play - 3 hours.
ARKHAM HORROR - THE CARD GAME
In the sleepy town of Arkham, Massachusetts, a small band of intrepid investigators seeks to uncover the nature of a sinister menace that threatens humanity. But beware! The arcane realm holds countless terrors, and the investigators must take care to maintain a tenuous grip upon their very sanity, and survive. A Cooperative game in which each player assumes the role of an investigator and attempts to solve terrifying eldritch mysteries. Each game is a chapter in a longer campaign, in which decisions carry far-reaching and unexpected consequences. 1-2 Players. Ages 14+. Average Game Play - 90 minutes.
BATMAN: ALMOST GOT HIM
Gotham City's Vilest Villains have gathered for a Poker night and to share stories about the time they nearly dispensed with that troublesome Caped Crusader, Batman. Little do they know that the Dark Knight is in their midst, disguised as one of their own. Will the rogues be able to suss out the bat in their belfry before he clandestinely subdues them? This unique variant on the popular Werewolf-style social deduction game, inspired by the memorable Batman: The Animated Series episode "Almost Got 'Im", adds a Poker element to the proceedings, requiring participants to craft Poker hands to activate their special abilities when the lights go out. Take on the personas of classic Batman villains in a game in which everyone has something to hide and absolutely no one is safe! 5-8 Players. Ages 15+. Average Game Play - 30 minutes
BETRAYAL AT BALDUR'S GATE
The City of Baldur's Gate has become twisted by evil. ENTER IF YOU DARE! With every tile you place, your adventuring party works together to build the city's catacombs and alleys. That is, until some horrific evil turns one of you against the others! Then it's a race for survival as you face an onslaught of fearsome monsters from the Dungeons & Dragons universe, like beholders and mind flayers. Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Baldur's Gate offers 50 brand new scenarios, filled with danger and dread. You'll return to Baldur's Gate again and again only to discover it's never the same adventure twice. 3-6 players. Ages 10+. Average Game Play - 1 hour.
It seems like just a jumbled grid of letters, but as you cover letters on the board, words begin to come into focus. But before you know it, the board tightens and suddenly words become harder and harder to spot...and you're running out of time! Players place "spots" to cover letters and race the clock to reveal words. The game becomes more difficult as more spots are placed on the board and players will have to quickly and cleverly use their spots not only to find words, but also to block their opponents to be the last player standing! Blind Spot is an innovative word game with endless replayability, including rules for team and solo play! 1-4 Players. Ages 14+. Average Game Play - 20 minutes.
Inspired by classic video games, Boss Monster challenges you to become a villain, build a dungeon, lure in adventurers...and destroy them! Boss Monster is a standalone card game that challenges 2-4 players to become videogame-style villains and build deadly side-scrolling dungeons. Players compete to see who can lure and destroy the most adventurers. But beware! You must make your dungeon as deadly as it is attractive, or the puny heroes might kill you first! Are you a bad enough dude to become the ultimate Boss Monster? 2-4 Players. Ages 13+. Average Game Play - 30 minutes.
Your adventurous explorers seek to tame the uninhabited but resource-rich isle of Catan. Start by revealing Catan's many harbors and regions. The random mix creates a different board virtually every game. No two games are the same! Embark on a quest to settle the isle of Catan! Guide your settlers to victory by clever trading and cunning development. Use resource combinations to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades, cards, or lucky dice. But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains!
*Ask about the Seafarer's expansion and the 5-6 Player Extension. 2-4 Players. Ages 10+. Average Game Play - 1 hour.
CATAN - DICE GAME
Discover, explore, and settle Catan anywhere and anytime...even all by yourself! The Catan Dice Game is the perfect portable adventure experience. It's a great casual introduction to the world of Catan. With 6 colorful, embossed dice and your scoring map, you can roll and risk your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master Catan! 1-4 Players. Ages 7+. Average Game Play - 30 minutes.
CARCASSONE: THE BIG BOX
A tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be place adjacent to tiles that have already been played in such a way that cities are connected to cities, roads to roads, etcetera. 2-5 players. Ages 8+. Average Game Play - 30 minutes
CARDS AGAINST HUMANITY: THE BIGGER, BLACKER BOX
Everybody knows the 'secret' except the Chameleon. But who is the Chameleon? To catch them, players must describe the 'secret' with just one word. Too obvious and the Chameleon blends in. Too vague and you start looking guilty. Now let the frantic debating, hoaxing and finger-pointing begin. But be careful, choose the wrong player and the Chameleon escapes! 3-8 Players. Ages 14+. Average Game Play - 15 minutes.
Brings the horror of Lovecraft's Mythos right into your favorite bar! As if the leftover from the Pizza with Absolutely Everything weren't bad enough. Work your job - will you be a Morgue Janitor, a Sanitarium Guard, or a Gravedigger? Buy things to give you Slack, like a comforting Straitjacket...or some Friendly Tentacles will make your day a little brighter. Invite people over to your room...and sacrifice them! and Nookie...don't forget the Nookie. Preferably without the Ectoplasmic Slime. Chez Cthulhu is a new stand-alone game that combines the classic Chez Geek system with everyone's favorite Elder God, and adds a new Madness mechanic. 2-5 players. Ages 13+. Average Game Play - 1 hour.
CHOOSE YOUR OWN ADVENTURE: HOUSE OF DANGER
Can you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger. Make risky choices, collect bizarre clues, and face mortal challenges. Play again and again to uncover more secrets and more exciting endings! 1 or more players. Ages 10+. Average Game Play - 1 hour.
The Kingdom is in need of a new Master Builder, and you are among those vying for the coveted post. To be selected, you must impress the monarchy by constructing the most majestic medieval metropolis. Building your city will require the help of a diverse cast of characters. Will you hire the elusive Thief to pick one of your rival's pockets, or will you commission the Architect to quickly build several districts? Only the best city will earn its steward the title of Master Builder. 2-8 Players. Ages 10+. Average Game Play - 45 minutes.
CIVILIZATION: A NEW DAWN
The game recreates the best-selling computer game series as a strategy board game. In this fast-paced and approachable adaptation, players guide their nations in a race for territory, technology, and game-changing wonders. Taking a turn is as easy as using a single card, but there is deep strategy in choosing which of your five cards to use. You could deploy caravans to establish diplomatic relationships with your neighbors or crush them with your military might. You could expand the grasp of you culture or research advanced versions of your cards. You could employ your production toward a vital new city or a powerful world wonder. With randomized objectives and a beautiful map crafted anew each game, no two games are the same! 2-4 Players. Ages 14+. Average Game Play - 90 minutes.
Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. You play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark? 2-5 Players. Ages 12+. Average Game Play 3 hours.
Always in search of entertainment to stave off boredom, the gods are hosting a grand tournament in which heroes compete to become a demigod! To attain this ultimate reward, heroes must master magic dice while facing incredible ordeals on celestial islands and making offerings at the divine temple. All that remains is to find a few capable heroes to put on a good show. In this game, each hero receives two dice with removable faces that they can modify and upgrade over the course of the game. Through this customization process, heroes channel the random power of dice to take control of their fate! With each roll, heroes collect resources and open up a host of possibilities. They become more powerful by purchasing new faces to upgrade their dice. To win additional rewards and glory, they must also face ordeals devised by the gods. Heroes' divine dice are their most precious allies in their quest for a place in the pantheon. 2-4 Players. Ages 10+. Average Game Play - 45 minutes.
Is a lovingly illustrated game of creative guesswork, where your imagination unlocks the tale! A picture is worth a thousand words! 3-6 Players. Ages 8+. Average Game Play - 30 minutes.
EPIC SPELL WARS OF THE BATTLE WIZARDS: DUEL AT MT. SKULLZFYRE
Did you know that Magical Wizards are battling to the death and beyond right now!? As a Battle Wizard, you'll put together up to three spell components to craft millions* of spell combos. Your spells might kick ass, or they could totally blow, it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no holds barred, all-out burn down to be the last battle wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will you be the Ultimate Battle Wizard!?!
*Not actually millions of combos..but like thousands or more, maybe... 2-8 Players. Ages 15+. Average Game Play - 45 minutes.
The game is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an exploding kitten, at which point they explode, they are dead, and they are out of the game --unless that player has a defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the exploding kittens. 2-5 Players. Ages 7+. Average Game Play - 15 min.
EXPLODING KITTENS - NSFW
ADULTS ONLY! This game is a highly-strategic, kitty-powered version of Russian Roulette. Players draw cards until someone draws an Exploding Kitten, at which point they explode, they are dead, and they are out of the game. All of the other cards are used to defuse, mitigate, or avoid the Exploding Kittens. This Adult and NSFW version of the game contains the full version of Exploding Kittens, but the artwork on each card has been replaced with content too horrible/amazing to be used in the standard Exploding Kittens game. 2-5 Players. Ages 18+. Average Game Play - 15 minutes.
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert! 2-5 Players. Ages 10+. Average Game Play - 45 minutes.
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! 2-4 Players. Ages 10+. Average Game Play - 30 minutes.
The telephone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. Evil geniuses are building Orbital Mind Control Lasers...aimed at you. This is a tense but tongue-in-cheek game about world conquest - not by guns and missiles, but by stealth and guile. Each player becomes one of the Illuminati, the "secret masters" trying to control the world! Build your power and wealth, taking control of groups like the FBI, the Post Office, the Nuclear Power Companies, the Orbital Mind Control Lasers, the Semiconscious Liberation Army, the Yuppies...yes, even the Yuppies are part of the Conspiracy! No ploy is too devious, no stratagem too low, as you scheme your way to world power. The outcome is never certain until the final double-cross! 2-6 players. Ages 12+. Average Game Play - 1 hour.
Become the Maharaja's personal trader in this subtle, simple, and swift tactical game by Sebastien Pauchon. Discover this multi-award winning game in this new edition, magnificently illustrated by Vincent Dutrait. 2 Players. Ages 10+. Average Game Play - 30 minutes.
A Cooperative party game. Work together to discover as many Mystery words as possible! Come up with the best clue to help your team mate, and be original since identical clues will be cancelled! 3-7 Players. Ages 8+. Average Game Play - 20 minutes.
The Classic Bluffing Game. 2-4 Players. Ages 8+. Average Game Play - 15 minutes.
KING OF TOKYO: POWER UP! (EXPANSION)
Pandakai is on his way, and ready for victory...React! Your monsters are mutating and evolving to surprise their opponents, and fighting will never be the same! Who will be the real King of Tokyo? Power Up is an expansion for King of Tokyo. You need King of Tokyo to play it. 2-6 Players. Ages 8+. Average Game Play - 30 minutes.
MAGIC THE GATHERING: ARENA OF THE PLANESWALKERS
Take Magic Combat to the next dimension! Create your 3-D Battle Arena. Choose from 5 mighty Planeswalkers, each with unique powers and squads. Summon your creatures. Cast game-changing spells. 2-5 Players. Ages 10+. Average Game Play - 1 hour.
You're in a cross-country auto rally through France, and it's filled with real-life traffic hazards. You've run out of gas - do you have a Gasoline card? You've got a flat tire - have you got a spare? Use the deck's special cards to overcome hazards and put obstacles in your opponents' path. Stop them with a Red Light, impose a Speed Limit, cause a Breakdown. But watch out - they're trying to do the same to you! Fasten your seat belts for some non-stop action on the road! 2-6 Players. Ages 8+. Average Game Play 40 minutes.
Go down in the duengeon. Fight ever monster you meet. Stab your rivals in the back and steal their stuff. Grab the treasure and run! Reach level 10 and win!
3-6 Players. Ages 10+. Average Game Play - 90 minutes.
MUNCHKIN COLLECTIBLE CARD GAME (BARD/WIZARD)
Wield potent weapons! Cast flashy spells! Cheat with impunity! Welcome to an all-new Munchkin experience! 2 Players. Ages 10+. Average Game Play - 30 minutes.
MUNCHKIN: COLLECTIBLE CARD GAME (CLERIC/THIEF)
Wield potent weapons! Cast flashy spells! Cheat with impunity! Welcome to an all-new Munchkin experience! 2 players. Ages 10+. Average Game Play - 30 minutes.
Be vampires...and werewolves...and snotty faeric changelings. Any similarity to an angsty roleplaying game is strictly coincidental...and any roleplaying is strictly accidental. You're here to KILL things. Munchkin Bites introduces a new kind of card: Powers. And it stars John Kovalic's Dork Tower characters, in their vampire guises! This is a stand-alone game, but it can - of course! - be combined with other Munchkin games. So bring along your Coffin (+3) and wield The Sword of Beheading People Just Like In That Movie. Face the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10! 2-6 Players. Ages 10+. Average Game Play - 1 hour.
MUNCHKIN BITES! 2 (EXPANSION)
Aieee! 110 more angsty and overpowered cards for Munchkin Bites! Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing and revel in the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race...The Mummy? (This is an expansion for Munchkin Bites! It is not a stand-alone game.)
MUNCHKIN: LOOT LETTER
Steal the treasure and backstab your friends - without all of the silly card-playing stuff. Well, without some of it. Ok, without all but 16 cads of it, at least. And better still, without all of that smooching and kissy stuff of that other game... 2-4 Players. Ages 10+. Average Game Play - 30 minutes.
A ghost haunts the manor. It is the spirit of some unfortunate victim, killed many years ago in mysterious circumstances. A few psychics decided to gather to reconstruct the events of that fateful night. However, they cannot succeed without the ghost, who tries to help them by sending visions. These visions are hints that should lead them to the truth. Time is against them, though - at sunrise, the ghost will disappear. In this cooperative game, players investigate together to find the culprit. One player plays the ghost and communicates with the others, using nothing but illustrated cards. On each turn, the other players (the psychics) interpret these cards and work together to understand which suspects, locations and objects they are supposed to find. They have 7 turns to solve this mystery! Come in, take a seat, and follow your intuition! 2-7 Players. Ages 10+. Average Game Play 45 minutes.
No matter how secure your office, how deep you bunker, how dedicated your guards...we deliver your burger in 30 minutes or less. Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option. The twisted minds that brought you Chez Geek and Munchkin are back. This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, big tips, and that coveted promotion... It's fast-moving. It's fun. You get to be a ninja. What more can you ask from a game? 3-6 Players. Ages 12+. Average Game Play - 1 hour.
Obscurio is a cooperative and asymmetrical game of images and interpretation. One player is the Grimoire and must guide their team towards the exit, room by room, by giving clues about the correct door to pass through (which is an image card) The Wizards (the rest of the team) cooperate to decipher the Grimoire's cryptic clues and find the right image card. But there is a Traitor in their ranks! They must confuse the team with image cards that will deceive the Wizards while trying to push the discussion in the wrong direction. Communicate efficiently and avoid the illusions on your path to get out of the Sorcerer's Library! Be careful, you can trust no on... 2-8 Players. Ages 10+. Average Game Play - 45 minutes.
THE OREGON TRAIL: CARD GAME
1. Travel the Trail
2. Work together to overcome calamities
3. Get at least one member of your party to Oregon
4. Stop to rest
5. Decide which of your friends will die of dysentery
6. Write your name on a tombstone
What is your choice?
2-6 Players. Ages 12+. Average Game Play - 20 minutes.
THE OREGON TRAIL: HUNT FOR FOOD CARD GAME
1. Play this game on its own, or as an expansion to our original Oregon Trail: Card Game
2. Hunt for wild game and search abandoned wagons
3. Work as a team
4. Decide which of your friends to leave for dead
5. Carry Supply Cards back to the original game (if you're playing the game as an expansion)
What is your choice?*
2-6 Players. Ages 12+. Average Game Play - 20 minutes
*and don't worry, you can still die of dysentery in this game.
So many pieces of cloth and patches of leather lying around - time to make a beautiful quilt out of them! This requires significant effort and time though and a steady supply of buttons. The player who picks the best patches and combines them most skillfully into a patchwork quilt wins the game. 2 Players. Ages 8+. Average Game Play - 30 minutes.
A Fast-paced game of hexahedron monster combat! You must strategically balance your options each turn: Do you use your quiddity to summon creatures in the hopes of scoring glory or spend it all to capture more powerful quarry from the wilds? Outmaneuver your opponents through strategic spell use, the acquisition of powerful quarry, and ultimately, by striking down opponents' creatures to gain the most glory! 2-4 Players. Ages 14+. Average Game Play - 30 minutes.
Quelf is easy to play. Just pick a character, roll the die and move your character around the game board. As you land on different colored spaces, you'll have to complete cards from five different categories. As the game progresses, crazy things start to happen and when the dust settles, the laughing finally stops and someone crawls away the winner, you realize...you've never had this much fun playing a game in your life! 3-8 Players. Ages 12+. Average Game Play - 1 hour.
RED DRAGON INN
You and your adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble and roughhouse with your friends, bud don't forget to keep an eye on your gold. If you run out, you'll have to spend the night in the stables. Oh...and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you...after they loot your body for gold, of course! The last conscious adventurer with gold wins the game! Take on the role of one of these heroic fantasy adventurers - Deirdre, Fiona, Gerki, or Zot - and enjoy an evening at the Red Dragon Inn! 2-4 Players. Ages 13+. Average Game Play - 45 minutes.
THE RED DRAGON INN: GAMBLING? I'M IN!
You and your adventuring companions have spent all day slogging through the Dungeon, killing monsters and taking their stuff. What are you going to do with all the loot? "Gambling," you say? Well, "I'm in!" Game includes the rules for nine different gambling games inspired by the world of The Red Dragon Inn, plus the specialized Rogues and Warriors Deck required to play them. The games can be played on their own or they can also be combined with The Red Dragon Inn to replace the usual Rounds of Gambling with actual gambling games!
RICK & MORTY: MR. MEESEEKS BOX O' FUN
ADULTS ONLY! Do you have what it takes to win? No? Just press the button and Mr. Meeseeks will be at your service, no doubt about it! And if he can't help you, just press it again...and again...and again. Then prepare to debase yourself in vile and twisted ways to claw your way to victory! Or just sit back and watch your friends debase themselves. That's kinda like winning, right? 2-6 Players. Ages 18+. Average Game Play - 25 minutes.
SATURDAY NIGHT LIVE! THE GAME
When can you use legendary catchphrases and laugh your behind off with your friends? Whenever you play, this game relive and act out some of your favorite SNL moments while you try to bury the opposing team by banking the most cue cards. 4+ Players. Ages 12+. Average Game Play - 1 hour.
In Spot it!, there is always only 1 matching symbol between any 2 cards. Spot it first and you win! 2+ Players. All Ages. Average Game Play - 10 minutes
Long, long ago, the Emperor of China, in a gesture of peace, offered the Emperor of Japan a giant panda. You have been appointed to the delicate task of caring for this politically-important panda and tending to the Emperor's illustrious bamboo plantation. You must cultivate plots of land using irrigation and intelligence so that bamboo, the only food that the panda will eat, grow in abundance. But beware of the sacred animal's uncontrollable appetite for crunchy young sprouts...
2-4 Players. Ages 8+. Average Gam Play - 45 minutes.
WELCOME TO THE DUNGEON
You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn't had a chance to flee yet! To see who has the guts to enter, take turns setting aside equipment or adding monsters to the dungeon. Are you tough enough to hit the dungeon? Or will you let someone else go down -- and hope they stay down? This game is a subtle game of "chicken". Don't get cold feet, but enjoy icing your opponents!
2-4 Players. Ages 10+. Average Game Play 30 Minutes.
WHAT DO YOU MEME?
Think you've got what it takes to out-meme your friends IRL? Compete to create the funniest meme by pairing Caption Cards with the Photo Card in play. A rotating judge picks the best combination each round. Play until you're hungry, at which point stop playing and order a pizza.
3+ Players. Ages 17+. Average Game Play 1 hour.
Your heart pounds in your chest and you are finding it very hard to breathe. The zombies are everywhere and seem quite intent on making you lunch. With so many of them, it's hard to tell if the scraping foot-steps and moaning are down the hall or just around the corner. One thing is for sure, they are too close for comfort, you are almost out of bullets, and your luck seems to have just about run its course! This game puts you in the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is, the zombies are everywhere, they appear to be very hungry and your opponents would really prefer if you didn't escape. The game features an ever changing map and an ever-growing army of the undead. Players take turns playing map tiles, placing zombies, running furiously, fighting, and generally creating havoc for the opposition. Combined, this makes Zombies!!! a different game every time you play it.
2-6 Players. Ages 12+. Average Game Play - 1 hour.