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OUR CLASSICS

878 VIKINGS

The Vikings are coming!  Lured by plunder from past raids, a great heathen host of Norsemen has landed in England, seeking glory and riches, These warriors are poised to thunder across the heartland of the divided English Kingdoms.  No longer content with just raiding, the Vikings are here to settle and rule the lands they conquer.  In this game players command either the invading Vikings or the defending English.  Viking players lead waves of invading Norsemen and fearless Berserker warriors.  The English players lead the Housecarl King's household Troops' and the Thegn 'Regional Nobles' along with the Fyrd 'local Peasant Levies' who are called upon to defend their cities.  Players on each side work together to coordinate their strategies in an attempt to control City Shires.  The English begin the game controlling all of England, but the Vikings repeatedly invade from the sea with more men, intent on conquest!
2-4 Players.  Ages 12+.  Average Game Play - 90 minutes.

ADVANCE TO BOARDWALK

There's new excitement building down by the old boardwalk.  Hotels are on the rise and everyone wants to get in on the ground floor.  How about you?  Will you make a million-dollar splash in the waterfront property?  Or sink beneath the wave of competition?  Can you buy, build, and broaden your base?  Hold onto hotels while taking over others?  Become the richest builder on the boardwalk?  Only strategy, cunning, and the luck of the Fortune cards can help you do it all.  Take your chances along the boardwalk and see how high you can build your fortune with this high-rolling, high-risk hotel game.  
2-4 Players.  Ages 8+.  Average Game Play - 45 minutes.

AGE OF RENAISSANCE

We begin in the 8th century AD, deep in the heart of the Dark Ages.  All but the last vestiges of the Roman state, masters of the known world, have been swept away by pillaging barbarians whose tide has ebbed, leaving nothing of substance.  Against this somber background this long awaited sequel to Civilization begins where its predecessor ended.  Three-to-six players vie to re-establish their civilizations via trade while advancing Science, Religion, Commerce, Communications, Exploration, and Civics.  While gains are measured in economic terms rather than territorial conquest the proceedings are nothing, if not warlike.  Against the backdrop of war, plague, famine, and religious strife, such personalities as Newton, Galileo, Gutenberg, Erasmus, Copernicus, Charlemagne, Polo, Da Vinci, and Columbus appear to guide mankind to the threshold of a new beginning with startling discoveries in their respective fields.  For victory is won not at the point of a sword but in the acquisition and application of 26 Advances ranging from Caravan to Industry.  Each Advance grants its owner a potentially game-winning advantage while the order in which these Advances are acquired despite the fearsome calamites of the Middle Ages will determine the speed with which you can discover the New World, inaugurate the Enlightenment, and usher in the Renaissance.  The game is quicker than its lineage would suggest and is playable in an evening in any of three different versions catered to one's available paying time.  
3-6 Players.  Ages 12+.  Average Game Play - 3.5 hours.

APPLAUSE: MOVIE TRIVIA

Exciting "new" movie (the game was published in 1997) trivia game for the whole family!  With every round of Applause, you'll have the chance to answer questions about the best movies ever made.  Categories cover everything from the biggest money makers and major award winners to the classics - and everything in between!  The first player to master the categories - and complete the final challenge - wins the game.
2-6 Players.  Ages 8+.  Average Game Play - 1 Hour.

ASSAULT: 19XX

It's the 1930's and a secret organization known as the 19XX fights to prevent the next Great War.  Magic, machines, and larger-than-life characters rule in this diesel punk game of pulp combat!  Work with your team or fight one-on-one as you decide the fate of the world.  Designed for 2-6 players.  This game will let you live the Adventures of the 19XX!
2-6 Players.  Ages 13+. Average Game Play - 1 hour.

BACKGAMMON

A Classic 2 player strategy game.  Roll your lucky dice, use tactics to gain an advantage, move your checkers, and defeat your opponent.  
2 players.  All ages.  Average Game Play - 30 minutes.

BATTLECON: FATE OF INDINES!

Battle Connection: Fate of Indines is a stand-alone, head-to-head dueling game unlike anything to come before.  Choose your character from a roster of shapeshifting metamorphs, cursed knights, living shadows, and more!  Every character can utilize up to 35 different moves in combat, and each brings a powerful new play mechanic to the table that completely changes the game and forces you to fight in different ways.  Use time control, cutting edge technology, and even your own life force as deadly weapons to gain the upper hand.  Fate can be played by itself, or combined with other BattleCON Games.  It is designed for both new players and veterans.
2 players.  Ages 12+.  Average Game Play - 45 minutes.

BATTLESHIP

A strategy type guessing game for two players.  It is played on ruled grids on which each player's fleet of ships are marked.  The locations of the fleets are concealed from the other player.  Players alternate turns calling "shots" at the other player's ships, and the objective of the game is to destroy the opposing player's fleet. 
2 Players.  All Ages.  Average Game Play - 15 minutes.

BATTLESTAR GALACTICA

You're a Colonial Viper pilot assigned to capture a disabled Cylon Raider and tow it to the Battlestar Galactica.  Capture the Raider by challenging an opponent to an interstellar battle.  Then travel as fast and as far as you can by flying at Turbo Speed.  Maneuver into a Black Hole, too, and resurface in a different part of the galaxy.  If your Viper is threatened with a Force Field attack, take Evasive Action if you can, or counterattack by blasting away with Laser Torpedoes.  Enjoy fast action, unusual strategy and keen competition in a fun-filled, space-age game!  
2-4 Players.  Ages 7+

BLOODSUCKERS

The Once quiet small town of Blackwood has become a battleground.  A coven of vampires has crept in under the cover of darkness to drain the very life from its helpless citizens.  As powerful as these creatures of legend are, they do not prowl the streets unchallenged.  A team of skilled vampire hunters with an arsenal of modern weapons has tracked these bloodsuckers down and the battle for the soul of Blackwood is about to begin.  Play as either vampires or vampire hunters fighting to control the most locations within Blackwood.  Unleash powerful card combos to attack your opponent but beware as your strength rises and falls with the time of day.  Battle alone or alongside a teammate to recruit the innocent bystanders at the church, graveyard, nightclub, police station, and hospital.  Win the battles and claim the most locations to declare victory in the fight between the living and the undead.  
2-4 Players.  Ages 13+.  Average Game Play - 90 minutes.

BOOZE BARONS

The Roaring 20's are in full swing and alcohol has been outlawed, creating new opportunities to get rich fast for those bold and clever enough to skirt the law.  Join up with one of the three rival mobs to deliver your secret brand of booze to thirsty speakeasies.  Decide how bold you want to be with your deliveries, because if someone figures out what you're bootlegging, they'll expose you to the coppers.  Solve the puzzle of who's in your mob and who's not by paying attention to the deliveries others are making.  Whichever mob brings in the most cash will take control of the city and win the game!  
3-9 Players.  Ages 12+.  Average Game Play - 30 minutes.

BREW CRAFTERS

In this game, you are the owner of a local craft brewery.  Each brewery has access to a variety of equipment upgrades, local farms, markets, and a plethora of specialty workers, ensuring a high level of replayability and strategic avenues.  Work hard to manage resources, use your workers wisely, and develop your brewing line to create the finest beer recipes.  It won't always be an easy task, but with some hops and hope you can craft the sweetest suds and build the best brewery in town.  
2-5 Players.  Ages 13+.  Average Game Play - 90 Minutes

BUCKET OF DOOM

Ever wondered how you would escape if you were buried alive in a coffin or left behind on Mars...with only a cheese grater or angry beaver to help?  Well we have.  And we've turned it into a deliciously dark party game.  Escape from tons of seriously bad situations with the help of hundreds of seriously useless objects.  Then best escape plan wins!  
3+ Players.  Ages 17+.  Average Game Play 30 minutes.

BUZZ WORD

What's the Buzzword?  Let's say the Buzzword is Ball!  You and your teammates have 45 seconds to solve 10 clues, and all the answers must contain the word ball.  Here you go...have a ball!  Bzz! Bzz!
4+ Players.  Ages 10+.  Average Game Play 30 minutes.

CASINOPOLY

This game brings the thrill and excitement of the world's most popular casino games to your home in the form of a fun board game.  Play Casinopoly by itself as a casino party night and WIN BIG with your friends and family!  You can also add a new twist to the games you already know and love by bringing together casino games and your favorite property trading board games.  Add new strategy and games of chance to those all time classics!  
2-8 Players.  Ages 12+.  Average Game Play - 1 hour.

CELTIC CHALLENGE

Featuring rustic playing tiles evocative of those found in castle ruins, this timeless game brings Celtic symbology to life.  Ancient legend has it that no one, be they of royal blood or mere serf, has ever accomplished the nearly insurmountable "Celtic Challenge"  Sweeping all of the Celtic Tiles from the playing board.  Are you up to the task of being the first? 
1-2 Players.  Ages 8+.  Average Game Play - 30 minutes.

CHARADES: THE WONDERFUL WORLD OF DISNEY

It's charades with your favorite Disney Characters!  Take a card and get your team to guess which Disney character you are, but no talking!  You could be Buzz Lightyear, or maybe Dopey!  Well that makes the no talking part make more sense.  
4+ Players.  All Ages.  Average Game Play 30 minutes.

CHAUVINIST PIGS

Hey guys!  Do you know all that stuff that guys are supposed to know about cars, sports, and the stock market?  Hey girls!  Do you know your way around a sewing machine?  Are you a queen of the culinary arts?  You'll find out in Chauvinist Pigs, the game that lets you slice and dice the opposite sex with your all-around command of male and female lore.  You're not sure you remember the ingredients of a pound cake?  You're a little fuzzy on the infield fly rule?  Don't worry, in Chauvinist Pigs you can bluff and challenge your way to victory anyway!  
2+ Players.  Ages 18+.  Average Game Play.  30 minutes.

CHESS

The game of strategy and tactics for 2 players played on an 8x8 chequered board.  Trap your opponent's king and declare Checkmate!
2 Players.  All ages.  Average Game Play - 30 minutes.

CLASSIC WATERWORKS

First introduced in the 1970's Waterworks - the original leaky pipe card game - is back for more "wet and wild" fun!  This classic version features both the plastic bathtub card tray & the original metal wrenches - players' favorites! 
2-4 Players.  Ages 8+.  Average Game Play - 30 minutes.

CLEVER ENDEAVOR

The best of the best.  Literally thousands of individuals from California to Main and a dozen countries competed to have their Clever Clues included in Clever Endeavor.  Tens of thousands of clues were received.  1,000 clues were chosen.  You are holding the culmination of that colossal effort.  Cleaver Endeavor is the first of its kind.  People from all walks of life - teachers, belly dancers, doctors, detectives, writers, and people like you - all wrote the Cleaver Clues, and the clues reflect their distinct personalities.  Originality prevails.  From thought provoking tidbits to clever twists or even poetry, the clues delightfully entertain groups and individuals for hours on end.  This game incorporates a select combination of the best board game features.  Strategy - Skill - Chance - Participation.  No sitting on the sidelines!  
2-32 (yes thirty-two) Players.  Ages 12+.  Average Game Play - 45 minutes.

CLOSE ACTION: THE AGE OF FIGHTING SAIL

This Game allows you to captain a ship of the line during the golden age of sailing.  Scenarios range from ship versus ship to fleet actions.  Test your mettle in 24 separate actions spanning the years 1780-1815; covering the American War of Independence, the War of 1812, and the bitterly contested wars of Napoleon.  With over 10 years of play testing and development, Close Action sets the standard for simulating ship to ship combat.  Range attenuations and damage charts allow assessment and allocation to occur in real time.  The complexities of maneuvering multiple ships are simulated, giving a true rendering of the tactical limitations of the era.  All aspects of combat, from the amount of sail, to the effects of repeated hits on the hull and masts, are covered, yet the game plays quickly and smoothly.  Ship versus ship actions run less than two hour while typical fleet actions will take 4-6 hours.  Will you further the glory of the Union Jack with the audacity of a Nelson?  Or will you do what no one ever did, and defeat him in a fleet action?  Come aboard and clear the decks.  Get ready for Close Action!  

2+ Players.  Ages 12+.  Average Game Play - 3 hours+

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CLUE: THE BIG BANG THEORY

Sheldon has been Betrayed!  Someone has meddled with one of his sacred belongings and he isn't taking it lightly.  He's sequestered 6 of his so-called "friends" and created a white board to analyze who did it, what heinous deed was done, and where this act of vengeance took place.  Did Penny dog-ear the comic book in the laundry room?  Or did Howard dismantle the Shelbot in the stairwell?  Only YOU can help Sheldon determine who the culprit is or bear witness to a life made miserable by a scorned man!  

2-6 Players.  Ages 8+.  Average Game Play - 30 minutes.  

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CLUE: SUPERNATURAL

In her crusade to gain dominion over Hell, Abaddon has bewitched someone into performing a ritual that will open a portal between Hell and Earth, allowing her to wreak havoc on humanity.  This powerful spell has left the victim unaware of his or her misdeeds, so everyone must work together to unearth the clues, discovering who has been possessed, what mystical object was used to open the gateway, and where the portal was opened.  Was it Sam with the Revolver in New England?  Or was it Dean with the First Blade on the West Coast?  Only you can unearth the clues to break the spell and cancel the ritual before the portal opens.  After that, pie for everyone!
2-6 Players.  Ages 8+. Average Game Play - 30 minutes.

CODE SUDOKU

Sudokus is a simple, but wonderfully clever logic game.  Sudoku stimulates all the nerves of logic and reason in the brain, but does not require any mathematical skill whatsoever.  The rules of Sudoku are easy to learn and the challenge, enjoyment and complexity of thought...endless!!!  Sudoku is a puzzle of numbers.  The board is comprised of 81 cells divided into 9 boxes.  At the beginning of each game there are several number on the board.  The object of the game is to fill in the missing numbers so that in each column, each row and each region, all of the numbers from 1 through 9 will appear only once...It is not as easy as it seems.  
1 Player. Ages 8+.  Average Game play.  15 minutes.

DENVER IN A BOX

This is a board game based on the Great city of Denver!  We chose some favorite landmarks, and traditions, mixed in a big festival, lots of skiing, traffic jams, keys to the city, Big Fun! and voila - behold; there it is Denver in a Box!   Buy property, build a skyline, trade the skyline for a key to the city.  It sounds easy enough - but add traffic jams, property taxes, car fines and the IRS and it becomes a little more difficult and a lot more fun!  
2-6 Players.  Ages 8+.  Average Game Play - 90 minutes.

DESERT BAZAAR

In the blistering heart of the desert, a caravan route winds its way through a lush oasis.  The steady stream of travelers and pilgrims who cross the simmering dunes to this place are in desperate need of goods and supplies.  As an enterprising merchant, you plan to meet the demand.  Set up shop by building encampments, stitching them together from various merchant tents.  Peddle Camels, water and other resources to expand your trade.  The player who takes control of the most encampments gains control of the entire desert bazaar...and wins the game.
3-5 Players.  Ages 8+.  Average Game Play - 30 minutes.

FIRE & AXE: A VIKING SAGA

Norse law dictates that every man shall possess a weapon at all times.  The need to swiftly wield a sword or an axe in the name of battle, honor, or revenge was ever present; Valhalla will not be filled with the weak.  In this game, you will vie for glory across a series of epic Viking sagas.  Each saga is a different journey to raid, trade, and settle territories.  Will you choose the path of diplomacy and trade for victory?  Or will your longship cast a bloody wake?  Start your journey by gathering crew and goods to outfit your boat.  Will your ships be filled with warriors or goods?  Settlers or sackers?  After your launch from bustling ports into the open sea and the wide world beyond, you must choose your path to power.  But don't get lost in the wind; the sea will gladly devour the souls of those who take her lightly...The life of a Viking is one of power and glory, or one of untold sorrow.  Which shall be your destiny?
3-5 Players.  Ages 12+.  Average Game Play - 90 minutes.

FRAG (GOLD EDITION)

Computer games are mindless and violent.  This is even better.  Nothing subtle here.  Grab your friends, grab your dice, make up a warrior, and go.  Start with a pistol and work up to a Heavy Assault Cannon with Chainsaw.  Or maybe just a Nuke.  When you die - and you will - you "respawn" on your next turn, and you're back in the fight!  The first player to score three frags wins.  
2-4 Players.  Ages 12+.  Average Game Play 1 hour.

THE GAME OF LIFE

Pick a car, hop in...and take a spin!  On this classic path of fortune, your goal is to dodge bad luck and make a buck.  Along the way, you'll also earn valuable Life Tiles by doing good deeds, helping your community, or just taking a break from the rat race!  Retire with the biggest fortune, and you'll win!!  Each space is a different adventure, so you'll get a whole new Life every time you play.  What does Life have in store for you?  Take a spin and find out!  
2-6 Players.  Ages 9+.  Average Game Play - 30 minutes.

THE GAME OF THINGS...

Things you would like to ask a psychic.  Things you would like to do with chocolate.  Things you shouldn't do with glue.  What would you say?  Write down your response, anything that comes to mind!  Be as provocative and fun as you want.  Read all the responses out loud.  Then try to figure out Who said What!  You won't believe the outrageous thigs your friends will come up with! 
4+ Players.  Ages 18+.  Average GAme Play 30 minutes.

GAME OF THRONES: CARD GAME

In a land where summers span decades and winters can last a lifetime.  The Great Houses of Westeros plot, conspire, and battle for control of the Seven Kingdoms.  Memorable heroes and villains may become living legends, while others meet terrible untimely ends.  This is a card game for two players based on the epic HBO series where players assume control of either House Stark or House Lannister.  Wage war in the fields of Westeros and conspire to crush your opponent at court in Kings Landing.  Shift the balance of power with game changing plot cards, then marshal your forces and engage your opponent in a series of challenges to gain power for your House.

GAME OF THRONES: CARD GAME - WESTEROS INTRIGUE

Claim the Iron Throne!  This is a fast and fun card game where players compete for the Iron Throne of the Seven Kingdoms.  Play as many cards as you can from your hand each turn, but place them carefully, if you are stuck with cards in your hand at the end of the round, you'll take penalty points!  The player who places the last card each round claims an Iron Throne card that greatly improves their score.
2-6 Players.  Ages 8+.  Average Game Play - 30 minutes.

GOTHS SAVE THE QUEEN

Two Goth clans compete to liberate the queen.  Each king will issue orders to his warchief...but because no direct communication is possible, the warchief will have to guess his orders by observing the battlefield.  Thank you can do it? 
4 Players.  Ages 10+.  Average Game Play - 30 minutes.

GUARDIANS (STARTER DECKS)

Welcome to "The True Past," where Elemental, Mortal, and Eternal forces clash in battles both epic and subtle.  In this lost history, the Vierkun were the unchallenged masters of the Mid Realms.  They learned the secret of the Guardians' rune, a mystical symbol through which a small portion of a Guardian's power could be wielded.  In this game, each player takes on the role of a Vierkun fighting for control of the Mid Realms.  Layers of deception, bone crushing force and the winds of fate combine for endless strategies where no victory is certain and no stronghold secure.  Get ready to rumble...each start deck contains everything needed to play Guardians.  
2 Players.  Ages 8+.  Average Game Play 15 minutes.

HARRY POTTER AND THE SORCERER'S STONE TRIVIA GAME

A Spellbinding Trivia Game.  Think you know all there is to know about the magical world of Harry Potter?  Well, here's a wizard of a trivia game that's filled with detailed questions designed to put your Harry Potter knowledge to the ultimate test!  Dazzle your friends and family with your Potter prowess in you quest to become the ultimate Potter trivia whiz!

HENGIST

Thirty years have passed since the Romans left Britain.  The power of the Picts and the Scots is growing, and they are pushing inland.  In order to save Britain, the great chieftain Vortigern, has asked the Saxon brothers Hengist and Horsa to help defend Britain.  You and your brother agree to help, but over the years Vortigern has become greedy and does not pay you enough.  It is time for you to take matters into your own hands and take what is rightfully yours!  You have good maps, strong fighters, and stout boats.  The coast is littered with villages, towns, monasteries, and estates.  All are waiting to be pillaged!  Who will win the thrilling hunt for fame and fortune - Hengist or Horsa?  
2 Players.  Ages 7+.  Average Game Play - 20 minutes.

THE HOBBIT

Embark on a great adventure based on J.R.R. Tolkien's legendary novel, the forerunner to the Lord of the Rings.  Try to safely navigate your way to the lonely mountain and reclaim all the treasure that the evil dragon Smaug is hiding...but beware the treasure is fiercely guarded and must be won in battle!  Will you trade your jewels for adventure points?  Can you successfully answer the riddles or recite the songs?  Do you have the courage to steal a jewel right rom under Smaug's nose?  On this adventure you'll travel through the Edge of the Wild, the Misty Mountain, the Carrock, Mirkwood, Long Lake, and finally confront the Desolation of Smaug.  Each terrain will yield magical encounters and valuable treasure.  All your wit, luck and skill will be tested.
2-6 Players or teams.  Ages 8+.  Average Game Play - 1 hour.

HOLLYWOOD GAME NIGHT

You've been invited to the Wildest Party in Town!  All the crazy fun of Hollywood Game Night has been transported from Jane Lynch's glamorous Hollywood mansion to your favorite bar!  Think you can get your friends to ID a famous TV show using only a few words?  Which of them can "Doo Doo" a song the best?  What team will win the chance to score big bucks playing "Celebrity Name Game"?  Start mixing the martinis, it's time to play Hollywood Game Night a party Game! 

4-8 Players.  Ages 12+.  Average Game Play - 30 minutes.  

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IRON & ALE

This is a 100% Dwarven card game.  Mine, drink, fight monsters, and challenge your friends to real Dwarven feats.  You are a Dwarven Lord fighting for honor to become the true Dwarven King.  Prove your Dwarven worth, fight, and drink for honor!
3-8 Players.  18+.  Average Game Play - 45 Minutes.

JUMANJI

The Game that Pursues You!  Stalking Lions.  Charging rhinos.  Lunging, snapping crocodiles, and more.  In the wild world of Jumanji, they're only a dice roll away.  Choose your pawn and set out on a deadly journey.  Decode rhyming card messages that could spell disaster!  Roll 8-sided dice together to rescue a fellow player in danger!  Fail to escape, and the jungle could swallow you whole!  The only way out is to finish the game.  (You here me?  FINISH THE GAME!)  Only then will the terror of the jungle disappear...

KILLER BUNNIES AND THE QUEST FOR THE MAGIC CARROT

Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible.  While eliminating your opponents' Bunnies.  The problem:  Your opponents are armed with weapons and wills top at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!  Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower?  Defend your Bunnis with the Magic Spatula, or use a Feed the Bunny card to starve out an opponent!  It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!

KILLER BUNNIES AND THE JOURNEY TO JUPITER (DECK 01 & 02)

The Bunnies are back at a faster pace and zipping along through outer space!  This is a fast paced combination card game and board game where you must struggle to keep your bunnies alive while trying frantically to destroy your opponents' bunnies.  This fun and strategic jaunt through space contains all new bizarre card references and hysterical illustrations, which bring this Killer Bunnies game to entirely new dimensions!  You may start your battle on the ground with an Atomic Whisk or by reprogramming the deadly Fembots (yeah baby!), but soon you'll be annihilating your opponent's bunnies in space.  Will you use the Flax Energy Net?  Or perhaps you'll let your Bunninator loose to wreak havoc.  Avoid the Cosmic Calamities at all cost, or the game for you will surely be lost!  There will be no shortage of vicious wheeling and dealing, or ruthless bribery and extortion, as you Quantum Hop your way through the solar system causing carnage, collecting Carrots, and hoping to complete your Journey to Jupiter!  
2-6 Players.  Ages 12+.  Average Game Play - 1 hour.

KILLER BUNNIES AND THE JOURNEY TO JUPITER (BOOSTER DECK 03)

The Journey to Jupiter kicks into space-warp seed with more deadly Beyea Aliens, more powerful ships and 3 additional sectors of space for new powerful Red bunnies to explore.  Maybe you'll subject the players to a devastating Solar Flare, or send your opponent's marker back into space with an annoying Cargo Blow?  Don't get distracted by the 99 Red Balloons or slowed down by Sector Ah-Le-Thargy.  Dirk's Caffeination may help to move things along and the Beings of Light may prevent a Cosmic Calamity!  Even innocent fruit may have consequences as you discover that our Pineapples have a rind of a different and sometimes deadly kind.  With cunning and danger behind every asteroid, fun and good times will be hard to avoid.  The Red Booster deck is definitely the thing, it includes the planet with the ring!

THE LORD OF THE RINGS THE COMPLETE TRILOGY ADVENTURE BOARD GAME

Experience the epic journey as you join the quest to save Middle-earth from the forces of evil.  This action packed game based on The Lord of the Rings Trilogy includes awe-inspiring images and characters taken directly from the three award-winning films.  One player is Sauron and controls his evil forces; the other players are The Fellowship, collecting weapons and other items for the quest, solving riddles and battling Sauron's army.  Will Sauron succeed and win the game?  Or will the Fellowship succeed in the quest?  Lifelong followers as well as first-time fans will find this all-family game easy to play, enjoyably challenging and uniquely different each time it is played.  The Lord of the Rings game can be played alone or can be integrated into the game based on the new film, The Hobbit: And Unexpected Journey. 
2-10 Players.  Ages 8+.  Average Game Play - 2 hours.

MEN ARE FROM MARS, WOMEN ARE FROM VENUS: THE GAME

Inspired by John Gray's best-selling book, It's men against women in the ultimate battle of understanding the sexes!  Each player asks and secretly answers provocative questions about men and women, while other players try to guess their answer.  Match the answer, and go forward on the board.  Answer differently, and you'll go nowhere - but you might gain some new insight.  The more you play, the more you'll understand about the worlds of difference between men and women.  
4+ Player.  Ages 18+.  Average Game Play - 30 minutes.

MONOPOLY: MUPPETS

Celebrate the sensational, inspirational world of The Muppets as you make like Miss Piggy and try to "own it all" in this Muppet Collector's Edition of the classic game of Monopoly.  Here's your chance to buy and trade everything from Kermit the Frog's Swamp and Miss Piggy's Dressing Room to Fozzie Bear's Comedy Club and Bunsen and Beaker's Muppet Labs!

MONOPOLY: STAR WARS

Go directly to Jail - in a galaxy far, far away!  Boardwalk and Marvin Gardens are light-years away.  Now you're playing the Monopoly game in the Star Wars universe!  This Classic Trilogy Edition combines the classic gameplay of the world's most popular board game with your favorite characters, vehicles, locations and movie scenes from all three Star Wars movies.  So, hop into your landspeeder...and travel through hyperspace to face your destiny.  It's the world's premier game...transported into another galaxy!

MONOPOLY: STAR WARS EPISODE I

As you travel around the Star Wars universe, snap up galactic properties on the unique 3-D gameboard.  Which side of the Force will prevail: Will the Sith Lords capture the most properties, or will the Jedi reign?  Who will win - the evil Trade Federation or the Battle of Naboo heroes?  Bankrupt everyone else, and you will learn the answer.

MONSTERS MENACE AMERICA

Giant Monster are invading!  As a giant monster, stomping cities is what you do.  But now, other giant monster are moving in on your turf - and you have to put a stop to that.  Through a bizarre twist of fate, a branch of the military has decided to focus all its firepower on the other monsters.  While your rivals are busy trampling tanks and swatting fighter jets, you'll be out there growing in power and infamy - getting ready for the Monster Challenge.  In the end, when the dust settles and the radiation fades, the last creature standing will be crowned King of the Giant Monsters.  
2-4 Players.  Age 12+.  Average Game Play - 90 minutes.

MORE DIRTY MINDS (ADULTS ONLY)

Here is the second edition of the world's cleanest "Dirty" Game...Dirty Minds!  And this one is even more outrageous than the original classic party game.  The dirtier a mind you have, the worse you will be at playing dirty minds, since all of the answers are clean!
2+ Players.  Ages 18+.  Average Game Play 30 minutes.

MOTO-KING

Welcome to Moto-King Racing!  Moto-King is dedicated to all riders and fans alike.  This game has been created to promote motocross racing.  It's a learning tool that takes bench racing a step further.  So whether you are a youth or a vet, get set to go racing.  Go For it!
2-5 Players.  Ages 12+.  Average Game Play - 30 minutes.

MOUNT EVEREST

The hightest mountain in the world.  Sor far it has attracted nearly 4,000 mountaineers from around the world, and each year more and more visit it.  The vast majority of them are tourists who do not have the experience and skills required to conquer an eight-thousander.  Without appropriate help, not only would they be unable to manage it, they wouldn't even come to the Himalayas.  Fortunately, you are here!  An experienced climber and guide.  You've climbed Broad Peak, K2, and other eight-thousanders, and you've already been on Mount Everest several times.  This time you're facing a much more difficult task.  You must guide clients to the summit and bring them back down safely.  Looking up at the mountain, you know that what's easy for you might be a deadly adventure for your clients.  You need to plan where to set up camps, how to handle acclimatization, who to lead up the mountain, and when to guide them back down.  Looking at the enthusiastic faces of your clients, you understand that their life is in your hands.  
2-5 Players.  Ages 10+.  Average Game Play - 90 minutes.

NASTY THINGS...
(ADULTS ONLY)

Choose one of over 250 inappropriately Hilarious topics.  Everyone writes a response - whatever you want - there's no right or wrong here.  Take a good, deep breath and read all the responses aloud.  Try to guess which of your misfit friends said what!  
3+ Players.  Ages 18+.  Average Game Play - 30 minutes.

NFL SHOWDOWN

NFL Showdown is for Everyone!  Head to Head NFL Action!  One player is on offense and the other is on defense on every down.  Pick 1 card from you playbook and try to outsmart your opponent.  Then flip the cards to reveal the outcome of the play.

OLD SCHOOL TACTICAL EASTERN FRONT 1941/42

Old school Tactical simulates squad level combat through an easily-learned game system.  Volume 1 in the series concentrates on small unit engagements on the Eastern Front of 1941-42.  Two players contest each scenario using counters representing the soldiers, guns, and vehicles that found these desperate battles.  On each turn, play goes back and forth between the sides as Impulse Points are spent to enable a layer's forces to act.  Units carry out attacks on the enemy using their Firepower value against the enemy's Defense.  Combat tables are used and 2 dice are rolled to resolve attacks.  When the battle is over, Casualty and Victory Points determine the victor.
2 Players.  Ages 12+.  Average Game Play 2 hours.

OUTBURST II

The fun continues with Outburst II, the uproarious adult party game of common-knowledge topics, 800 all-new topics provide even more fun as two teams are given such familiar categories as: "Academy Award Categories", "Common Dog Names", or "Animals with Horny Protrusions". Pandemonium reigns as the 60-second timer is turned over and the verbal explosions begin.  Your team will be pouring out answers, shouting out possibilities, but only the 10 answers that appear on the topic card will score points.  
2 Teams.  Ages 18+.  Average Game Play 30 minutes.

PARCHEESI

Did you know?  That Parcheesi is America's best loved Family Game.  Selchow & Righter Company has made Parcheesi for over 90 years and during all that time, it has been a best seller.  A game must be good to have been in demand for so many years.  Although Parcheesi is the first game most boys and girls learn to play, it is equally popular with adults of all ages.  Skill, chance, excitement, good sportsmanship and just plain fun, there's no game like Parcheesi!

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PASS THE PIGS

Roll both pig dice as many times as you dare.  Score for their "pose" when they stop rolling.  Feel lucky?  Roll again and rack up more points.  Watch out!  You'll lose all your points if you roll a "Pig Out" or an "Oinker."  The first player to score 100 points wins!
2+ Players.  Ages 7+.  Average Game Play - 30 minutes.

PAYDAY

Ever wonder where all the money goes?  Here's your chance to find out.  This is a game that actually makes working and paying bills fun!  The action takes place on a calendar playing board where something different happens on practically every day of the week.  You'll receive all sorts of mail - some good, some not so good - and you'll probably get a chance to make a quick deal or strike it rich in the lottery.  Maybe you'll give town politics a try, or get together with some friends and gamble away your savings.  The real day of reckoning comes at the end of the month - Pay Day!  Time to collect your salary, pay your bills and remember the interest due on all those loans.  Then you're off to another merry month of trying to figure out where all that money went. 
2-4 Players.  Ages 8+.  Average Game Play - 30 minutes.

POKER CHIPS & BOOK OF CARD GAMES

Use our poker chips and play a variety of card games.  Poker combines gambling, strategy, and skill.  All Poker variants involve betting as an intrinsic part of play, and determine the winner of each hand according to the combinations of players' cards.  Play for fun!  Gambling for real money is not permitted at The Great Hall.  
2+ players.  All ages.  Average Game Play - 1-2 minutes per hand.

QUEST: A GAME OF THE KNIGHTS OF THE ROUND TABLE

Legendary Adventures!!  Quest is based on the Camelot of King Arthur, and each player is a famous Knight of the Round Table.  In a game loaded with period atmosphere, each player sets out on a quest, whether it be to slay a dragon, to defeat the evil Black Knight, or to ace others in the assortment of perils infesting the kingdom (and which seem to be lurking behind every tree).  To win, a player must fulfill his mission and be the first back to the Round Table.  Of course, along the way theses noble knights must meet all sorts of evil doers who will attempt to do them in, not to mention other players seeking to "joust".  It's all part of the fun in Quest.  

2-6 Players.  Age 8+.  Average Game Play - 1 hour. 

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RISK: CLASSIC

In this classic game of military strategy and world conquest, you and you armies will sweep across vast continents and launch daring attacks.  But keep an eye on your flanks, because your enemies are fighting to claim your territories and capture your armies.  Reinforce your armies with foot soldier, horseman, and cannon cards, then attack by a throw of the dice.  Now fortify your position and defend your borders from your opponents' attacks.  Capture all 42 territories on the map - and conquer the worlds!  
2-6 Players.  Ages 10+.  Average Game PLay - 3 hours.

RISK: MODERN

The Game of strategic conquest.  It takes nerve.  It takes determination.  It takes courage.  Can you accomplish the military objectives before your opponents?  There are three ways to play this version of risk.  Basic Training: A quick and easy way to play.  Command Room:  A fast paced strategy game.  World Conquest: An updated edition of the classic game.  The decision is yours.  The times is now.  Do you have what it takes to win?  
3-5 Players.  Ages 12+.  Average Game Play - 2 hours.

RISK: CASTLE RISK

Europe is your battleground and enemy castles your target in this thrilling game of military strategy.  Your tactics range from highly planned to hit-and-run, as you deploy your troops:  Choose from Spies, Generals, and Diplomats to carry out your battle plans.  Call out your Marshalls, Reinforcements, the Admiral, and, just once in the game, your Hidden Armies.  Now roll the dice to see who wins each battle.  Will you take another Empire?  Capture all six - and conquer Europe.  
2-6 Players.  Ages 10+.  Average Game Play - 2 hours.

RISK: GAME OF THRONES

War and chaos have descended upon the realms of Men.  In Westeros, the death of Robert Baratheon has created a power vacuum with rival Houses competing for control of The Iron Throne.  Meanwhile, in Essos, Daenerys Targaryen is building an army to contest the rule of the Ghiscari slavers, before returning to reclaim the Iron Throne.  There are 3 different ways to Play Risk: Game of Thrones.  Skirmish: Basic version designed as an introduction.  Once you are comfortable move on to other versions.  Dominion:  Advance version including Objectives, Character, and Maester cards, offering more in-depth strategic action.  World at War: Play with both maps and up to seven players using either the Skirmish or Dominion rules.  
2-7 Players.  Ages 18+.  Average Game Play - 2 hours.

RISK: LORD OF THE RINGS

Step into the World of The Lord of the Rings!  In this special edition of the game of Risk you decide the fate of Middle-earth.  Choose to command a Good or an Evil force and bring them to victory.  Unite your armies and battle your rivals in a bid to control the land!  Choose to play by Classic Risk game rules or add in special The Lord of the Rings twists.  
2-4 Players.  Ages 9+.  Average Game Play - 2 hours.

RISK: LORD RINGS TRILOGY EDITION

Guide your forces to Victory in the Ultimate Battle!  The forces of darkness are gathering in Mordor to lead a charge that could be the end of Middle-earth.  In neighboring Gondor, defenses are being prepared as the battle begins.  The One Ring is making its way onward toward Mount Doom while the battle heats up.  Who will be left standing when the combat ends?

ROOSTER RUN

Chaos in the chicken coop!  Get ready to hung for love as you dig worthy worms to woo the hearts of picky hens on the farm!  Slide on your rooster rings and start clucking like a chicken, as you race to pick up earth worm tokens that match the faceup cards each round.  After you find your worms, end the round by calling out "Cock-a-doodle-doo" and score points for correct matches!  
2-6 Players.  Ages 7+.  Average Game Play - 10 minutes.

SCRABBLE

Any play can make your day.  You don't need to be a word whiz to enjoy a good game of Scrabble.  The right letters on the right square can turn even the smallest words into big scores!  Sure, it helps to mind your Zs and Qs, and it's extra fun to go for the triples.  But when you play Scrabble, every word's a winner, because every play pays!  
2-4 Players.  Ages 8+. Average Game Play - 30 minutes.

STRATEGO

The gameboard is your battlefield.  You have an army of men at your disposal and six bombs.  Your mission - protect your flag and capture your opponent's flag.  Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.  Once the armies are in place, advance your men.  When you're one space away from an enemy, attack.  You and your opponent declare ranks.  The lower-ranking man is captured and out of play.  You control your pieces and risk your men in battles where the strength of you enemy is unknown.  The suspense builds as your men move deeper into enemy territory. Move with caution and courage.  The next piece you attack could be a bomb.  And when attacked, it could "blast" your man off the board and out of play.  The first to capture an enemy flag is the winner!  
2 Players.  Ages 10+.  Average Game Play - 30 minutes.

STRATEGO: LORD OF THE RINGS

Characters from The Lord of the Rings Motion Picture Trilogy come together in this classic battle of good versus evil.  Gandalf, Legolas, and Frodo and other forces of good stand side by side on the gameboard map as they face off against the Witch-king, Saruman, and Ring wraiths, and the forces of evil.  You and your opponent secretly place your army, strongholds and flag on the gameboard.  Now the battle begins.  Move and attack cautiously, for victory goes to the strongest.  Capture the enemy's flag first and win!  Three variations of Gameplay!  
2 Players.  Ages 8+.  Average Game Play - 30 minutes.

STRATEGO: STAR WARS SAGA EDITION

Your favorite characters from the Star Wars Saga have come together for the ultimate encounter.  Yoda and Obi-Wan Kenobi stand side-by-side against the powers of Darth Sidious and General Grievous.  The Force is strong within Anakin, but which side will he choose?  Use your side of the Force to seek out and battle your enemy.  If you can find and capture your Opponent's Lightsaber, you will control the galaxy.  Play by classic Stratego rules or use special powers to add to the strategy.  Recreate battles featuring characters from the latest movies or use classic ones from the original trilogy.  Combine both trilogies to create the ultimate battle that is the Star Wars Saga.  
2 Players.  Ages 8+.  Average Game Play - 30 minutes.

SUSPEND

Hang a piece and the puzzle moves, the balance shifts and everything changes!  Suspend looks different with every turn, but the challenge remains the same:  Don't knock it down!  
1-4 players.  Ages 7+.  Average Game Play - Minutes.

VERBATIM

This game gives new meaning to word games.  It's a classic spelling game with a big difference.  The difference is you only have one each of the 26 letters of the alphabet to work with.  Each player takes a turn and tries to complete a word of five letters or more by adding a new letter to the letters already on the board.  Complete the word and score.  Now you are eligible for the Bonus Round: Spell as many new words as you can in 60 seconds using only the letters of the accepted word and increase your score. 
2 Players.  Ages 8+.  Average Game Play - 30 minutes.

VIKINGS ON BOARD

Prepare yourself for the season of exploration!  This is a family strategy game in which your objective is to set sail with your clan of Vikings on board the ships best equipped for a successful voyage.  You will need to find the most opportune time for your ships to embark, while trying to win the favor of the strongest sailors by offering them barrels of your fines drink as tribute.  But pay close attention: your rivals will be all too eager to change the compositions of your ships, as well as the value of their merchandise.  Do you have what it takes to become the most influential clan of the Fjord?  
2-4 Players.  Ages 8+.  Average Game Play - 45 minutes.

WATERWORLD

You're adrift in your trimaran, searching for the legendary Dry Land.  To find it, you must gather supplies, find Enola, and sink the deadly Deez tanker.  Smooth sailing?  Now way!  Opponents are gunning for you.  Smokers are circling, and they'll stop at nothing to stop you!  Race from atoll to atoll collecting the cards you need.  Beward of atoll-attacing Smokers and supply-swiping opponents.  When you're ready, battle the powerful Deez tanker.  Sink it to discover the secret dry Land space on the tatoo compass.  Then get there first to win!

WEREWOLVES

The small town of Millers Hollow has become infested with werewolves.  The townsfolk must take immediate action and eradicate this menace before they are all devoured...Who are you?  Werewolf or townsperson?  You will secretly receive a character card.  Once you know your identity, you are all under the control of the game moderator.  Werewolves devour villagers at night and try to pass for normal citizens by day.  Townspersons try to discover the werewolves and persuade other players to eliminate them.  But some Villagers have special abilities.  Will they help them fight the werewolves, or put them under suspicion?
8-18 Players.  Ages 14+.  Average Game Play - 30 minutes.

Classic Games: List
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